Students who grow up with a love of learning are more likely to stay engaged in STEAM subjects and other lessons as they grow older. They won’t take what they learn at face value, and will instead seek out ways to expand their knowledge and ask questions about what they learn.
Teachers are always looking for ways to pique student interest, from engaging experiments to unique learning methods. If you want to add fresh elements to your classroom and encourage your students to be creative, check out these tools. They might offer the tech solutions you need to wow your students during the learning process.
Evo Classroom Kit
We may be a little biased, but our personal favorite tool is the Evo Classroom Kit. This kit is made for students grades 4 through 8 and includes 12 Evos, accessories, and a driver’s ed activity that allows students to program Evo’s proximity sensors and other features. Plus, students and educators can explore over 100 STEAM lessons in the Lesson Library. Lessons cover a wide range of subjects along with Ozobot’s two ways to code—online with OzoBlockly and screen-free with Color Codes. Teachers across the country have shared how they use their Classroom Kits to encourage creativity while teaching coding concepts. We pride ourselves on fostering a creative experience that motivates students to keep learning.
Nearpod specializes in multimedia displays to make discussions more engaging. One of their top tools for teachers is Nearpod VR, an affordable virtual reality headset that lets teachers explore different concepts in 3D. There are more than 450 VR tutorials, broken down by subject and grade level. Take your students to explore volcanoes or for a historic look at the Taj Mahal. This technology inspires curiosity about the world and student engagement in lessons.
Learn Around The World
The goal of Learn Around the World is to use technology to connect students and educators globally. They have events and collaborative projects where students can work with people in different countries, and virtual field trips for exploring foreign lands. LATW also has guest speakers and private events that teachers can take advantage of. Imagine speaking with someone who lives in Buenos Aires while learning about Argentina. Your students can ask questions and use their curiosity to spur discussion.
Never sit through boring Powerpoint presentations again with Buncee, a multimedia display tool that allows students to easily create displays and narrate them through microphone recordings. There are more than 8,000 graphics to choose from and students can upload their own media as well. They can either create a presentation based on their own findings or use Buncee’s tools to add graphics to their ideas. This is also a useful tool for students who might be too young for Powerpoint tutorials.
Glogster is one of the fastest-growing multimedia management tools for teachers and students. Your students can easily create posts and other graphic designs to enhance their learning experience. This site also allows teachers to find awesome content. There are more than 40,000 Glogs shared online across 80 topics and nine disciplines. With over 1.9 million teacher accounts and 17 million student accounts, Glogster is a favorite worldwide.
Do you wish classroom discussion could continue after the bell rings? Do you wish you could encourage quiet students to speak their minds without feeling intimidated? With FlipGrid, teachers create discussion topics and students can respond with video recordings. Their peers can respond to keep the discussion going. This tool helps students formulate their ideas in a pre-recorded setting, which means no one gets talked over or ignored by louder voices.
TodaysMeet provides a backchannel of discussion for your classroom. Teachers monitor chat discussions during the lessons and can respond to or highlight questions asked by students as they go. Instead of stopping the class or losing your train of thought to answer questions, teachers can set aside time for questions and discussion at various points throughout. Plus, quiet students can ask questions and voice their opinions without having to worry about speaking up or waiting until the end.
Microduino offers small electronic building blocks that kids can creatively assemble to find solutions to problems or explore ideas. These blocks can be stacked on LEGO bricks, expanding your resources as far as your imagination will go. This product also has open-source code compatible with Scratch and other programs you might already use.
TinyTap is home to more than 100,000 learning activities for students and teachers to use. You can search for games for your kids to play to better help them understand concepts, or ask them to create games of their own. TinyTap Market encourages students to learn by teaching, and provides the tools to help people develop their own games. Creators can even sell their games to gain recognition for their work.
This tool is ideal for teachers who want to bring STEAM learning to the classroom but worry about their lack of programming background. You don’t have to be a professional web developer to engage your students. Because Learning is designed for educators and offers STEAM kits based on national learning standards. You and your students can start creating in just a few steps.
More instructors are increasingly concerned with social skills and encouraging their students to work together. SiLAS Solutions is a tool that can help. Through video game technology and 3D development, students use characters and create conversations with their own voice recordings. They can make videos talking through problems and expressing their emotions. Grading is easy, with teachers able to assess students and provide feedback through the system.
Do you wish you had access to a University-calibre laboratory? Consider testing simulations with Labster. Students can run a variety of simulations on topics ranging from diabetes to herpetology. The software runs mathematical algorithms based on the criteria so students get a full lab experience. Teachers can grade participation in different parts of the simulation as they would with a full-fledged science lab.
Another simulation software that younger students can use is PhET simulations. Teachers can filter simulations by grade level and topic and use them to explore different ideas in the classroom. The goal of this organization is to increase STEAM literacy worldwide and create engaging interactive content that encourages students to ask questions and explore topics beyond what the common core demands.
ZeeMaps is a tool that students and teachers can use to create their own graphics. You can create maps on a local, state, national, and even global level. Students can choose different map types and assign colors and labels as needed. This is perfect for creating visual aids for projects, mapping out complex concepts (like battles in a war or evolving country borders), and letting students learn in an interactive manner.
Just as ZeeMaps is useful for mapping out various concepts and ideas, Tiki-Toki is great for developing timelines. Students can customize events and choose different formats to explore their ideas. They can provide as much information as they need to fully explain a topic. This tool is ideal for both classroom-led activities and solo work.
Popplet is a mind-mapping and brainstorming tool for students. You can use this tool to guide assignments, encouraging students to create mind maps for their projects, or create a classroom-guided brainstorm to explore new ideas. This tool is also used in group projects to help students creatively come up with solutions to problems. It teaches the concept of brainstorming and has a useful option to save your ideas for later.
You don’t need to be an expert graphic designer to create engaging infographics for your classroom. Even better, your students can create graphics for you! Venngage offers free infographic tools to help students visualize their data and clearly present ideas. The infographics can be shared and saved online, so they can be used by students in real time and future students can also benefit.
With more than 1,100 3D models and 700 lesson plans, Lifeliqe provides an interactive way to meet Common Core and Next Generation Science Standards. This tool has data behind its name: 86 percent of students who used their 3D models to learn improved their science scores. The company attributes their success to the idea that 65 percent of the population is made of visual learners. By connecting with kids in the way they learn best, they’re more likely to enjoy the material.
STEAM educators who are looking to add reading and writing elements to their curriculum can try Storybird. This company curates millions of images from illustrators across the world and encourages students and teachers to use them to tell stories. Consider assigning an image to each student and asking them to write about it, or ask them to create a book using the lessons they learned in science or math class. It’s a great way to get creative with online tools.
If you’re trying to get your students to blog more and reflect on what they learned, consider using Kidblog. Nothing goes live until the teacher approves it, so you have final say in what is published. KidBlog creates a safe space for students to publish content without exposing them to the trolls of the Internet. It’s available for K-12 students and you can tailor your lessons based on the age group. You can also track engagement statistics each year to see if your students are reading each other’s work.
The goal of LiveBinders is to help educators and their students go paperless with digital binders. Users can save articles and videos, take notes, and post other forms of content in one place. They can also share binders with each other and collaborate to create something useful. With this tool, you never have to limit yourself to just one textbook or resource. You can keep all of your resources in one place for years to come, always adding when you find something new.
Padlet is another collaboration tool that teachers can use. Students can submit a variety of supplemental material to make the learning process easier and can comment and interact with it as needed. Teachers can monitor all interactions that students have with the content and track engagement analytics. This tool can be used for any subject or grade level.
This tool is definitely more space-focused instead of the other one-size-fits-all solutions on this list. However, it’s rare to find such a dynamic resource for exploring outer space. Not only is there a wide variety of content on Celestia, but students and educators can customize the content or add their own based on their needs. If there’s something you can’t find, create it.
Launched in 2010, Project Noah was created to encourage citizen scientists to document the world around them. People can photograph organisms and share them online, helping scientists document the location and rarity of various species. Teachers can make this part of the classroom experience by turning students into citizen scientists sharing their discoveries.
Science360 Video Library
One of the biggest challenges that teachers face is modernizing the classroom and making students care about what they’re learning. Part of the National Science Foundation, the Science360 Video Library shares the latest videos related to science, technology, and engineering. Whether you’re introducing students to outer space discoveries or explaining undersea exploration, you can update those lessons with this video collection.
If you’re uncertain where to start with science and STEAM lessons, check out Teachers TryScience. Teachers can find lesson plans and follow different strategies and tutorials to make their content more engaging. It can be intimidating giving students the keys to explore a particular topic, but this site makes it easier.